Wednesday, August 29, 2012

Hands-On With The Video Game

For the next generation of physicians, their training might not be based solely on textbooks and presentations. Instead, they are taking part in the changing face of medicine by using technological tools such as robots or video games to further their educational experience. This was a subject recently covered by the Huffington Post in Canada.

Integration of technology is meant to aid current education. While hands-on anatomy labs are great to see how the body is constructed, it's also limited to the cadaver. When a nerve is dissected or an organ removed, the act is done and the body isn't in its former state. With video games, however, the body can be "reset" and further dissection achieved in order to enforce learning. The same is true of the use of robotic mannequins. These bodies can help students learn how to deliver a baby, insert an IV, or give CPR without damaging a living human.

"This type of technology enables students to learn at a comfortable rate. Students learn more quickly because they realize it's an environment where they can practice." ~ Kim Garrison, Operations Manager Queens University School of Medicine's Simulation Centre)

By utilizing the technological tools now available, students can gain a richer understanding of how the body works and how to properly care for patients. They do not have to be limited by location or school resources in gaining that knowledge. The road ahead for medical technology is ripe with potential.

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